Sunday, October 16, 2005

Whispering Cairn, Part One: Face in the Darkness (Session Four)

Whispering Cairn, Part Two: The True Tomb
Whispering Cairn, Part Three: Tomb Stories
The True Tomb was started tonight and Tomb Stories was completed.

20th day of Readying, 595 CY (October 15th Game session)

The unlikely band of heroes awake in the morning, having had no encounters through the night. After a brief discussing on a course of action, they decide to try the underwater area they avoided yesterday.

They make their way down to the level and check the area they already cleared. All seemed to be as they left it. They then make their way water filled stairwell. They decided to send Ozzie into the water to scout it out. They tie a rope around him in case he gets into trouble so they can pull him out.

Ozzie makes his way down the stair into the water using his darkvision to see where he is going. He checks to the right and then left passages at the bottom of the stairs. He chooses to head left. Making his way around the wall he comes to an opening leading off to the left. At this point he gets slammed in the head from behind. He turns to run, using the rope to pull himself along faster. The party on top of the stairs figure he is in trouble, start pulling the rope in. He gets slammed one more time before getting up the stairs and out of the water. Whatever hit him does not follow him out of the water.

A quick debate and they decide to send Alex, Ozzie and Wilhelm in to kill whatever is down there. Wilhelm positions himself at the bottom of the stairs so that they can not be attack from behind. With Alex in the lead, carrying the everburning torch, they Ozzie and he make their way into the center of the room. Just as they are getting close to the center a swirling vortex of water engulfs the torch, quenching the magical fire, plunging them back into darkness.

The water elemental swings and strikes Alex with a smash to the head. Ozzie and the water elemental then exchange attacks, with Ozzie doing some minor damage to it. Wilhelm comes around the short wall to back them up. Alex backs off from the creature and lights up a sunrod. Ozzie and the water elemental exchange more attacks and Wilhelm comes in and strikes it with a hard blow staggering it. It makes one more attack on Ozzie and then dissipates in death.

The trio then make their way out of the water so they can catch their breath. They then head back in and make their way to the passage Ozzie had discovered before being attacked. They find a room with at the end of a short passage. It has four benches and several niches along the walls. The niches do not reveal anything important but they find a corpse on the floor. They drag it out of the room and up the stairs.

Searching the body, they find a set of masterwork leather armour and a magical shortsword. Inside a backpack, they find the missing red lantern. Mason checks the body further discovering that the some of the bones are cracked and the marrow has been sucked out of them. He is disturbed by this.

Alex convinces the rest of the group to head back into the water to explore it further. Exploring the rest of the first room they discover a passageway opposite the one where the body was, and a door across from where the stairs are. Alex also notes that in the middle of the room on the pillars is some spigots of sorts, only bigger and the ends has several small holes in it. They surmise this must be where the water is coming from. Right now there is no water coming out of the spigots.

They then head down the short passageway to a small room exactly like the one they found the body in. As Alex enters the room first a ghoul attacks him and he receives a nasty slash to the arm. He briefly feels the loose of his body control but shakes it off. Ozzie moves in and strikes it with a heavy blow and Wilhelm finishes it off with a stab of a halberd. They quickly head back out to catch their breath again then head back to the room and do a quick search of it finding some coins of various denominations and a gold ring with a personal signet on it.

They then decide they are too depleted of spells, healing in particular so they call it a day and decide to camp out back up in the sarcophagus room.

21st day of Readying, 595 CY

After an uneventful night, they party decides to try hanging the red lantern and lighting them all to see what happens. Ozzie and Alex climb up to the tunnel in the blue lantern hall. They notice right away that the face has changed. Where the mouth was is a big dark opening. Alex goes and tries to set off the trap with the bag of rocks trick they tried earlier and nothing happens. He then goes down the tunnel to the pressure plate and steps on it. Again, nothing happens. He and Ozzie make their way down to the mouth opening and look in. They see a room that is twenty feet wide and fifty feet long. The floor appears to be ten feet below them but is covered by what appears to be round, orange sized, metal balls. The ceiling is about twenty feet above them. There is a narrow, about three feet wide, beam of petrified wood heading off into the darkness. Ozzie with his darkvision sees all the way across the room. The other end of the beam is a metal door.

The rest of the group joins them at this point. They scoop up some balls using a bag with the mouth propped open and some rope. Investigating the balls they find them to be made of iron. A plan is hatched to take them out and sell them for gold.

Alex checks for traps at the entrance finds none. In a fit of paranoia checks again and still finds none. He decides to step slowly out on to the beam and see what happens. After a few steps he hears this phump noise and starts to duck but gets hit by a metal ball, similar to the ones below, nearly knocking him off the beam. The ball seemed to be launched out of some geometric designs carved in the walls on either side of the room. He runs back to the entrance, and as he does, hears a voice saying “coward, that almost got you”. The voice sounds like a young teen male.

Once back they decide on a new plan that involves tying a rope around the beam and then to Alex so that he could not be knocked off. They then decide against that and instead send Ozzie down to the floor level to walk across on the balls.

Ozzie gets lowered to the bottom and finds he sinks about a foot or so into the balls. He begins to walk across them towards the other end of the room. He gets about ten feet when a monster, which looks like a worm with four nasty tentacles and a mouth like bird beak. The mouth is lined with teeth. One of the tentacles strikes Ozzie and the fight is on.

The monster attacks Ozzie again, Analyn fire at it and misses, Deanr casts an enlarge spell on Ozzie making him quite a bit bigger and stronger. Alex jumps down to join the fight and lands poorly, falling on the balls. He gets up and readies himself to attack. Mason casts a spell and gets ready to cast another one. Wilhelm jumps down and lands poorly as well, falling and having to get back up. The child voice continues to taunt the heroes as the fight the monster, saying how they are all dead now, no one has been able to kill it.

Ozzie then attacks with rage, making a huge swing, cutting the head off monster. The boy’s voice goes silent for a moment then says “WOW, no one has done that before. Maybe you are the ones to help me”.

A ghost of a teen boy materializes next to Ozzie. He is in tattered clothes and looks like his neck is broken. Ozzie asks him, “who you”? The ghost replies he is Alastor Land, and he begins his tale of woe. How he ran away from home and got killed here. How he now knows his family is all dead and he should never had abandoned them. He is now cursed to remain here until he rights what he did wrong. He then asks the group to help them. He wants them to take his bones to his family’s farm near Diamond Lake. He says that he needs to be buried with his family, and then he can go to his eternal rest.

In return for doing this, he says that there is a latch on the other side of the metal door that will open it. He tells the party he can get through and will open the door for them. Then he will go to his final rest. The party agrees to do this.

So, Alastor shows them where his bones are and also a few more are found. They collect up some coins of various types and a fine suit of banded mail, masterwork in quality. They hide the lanterns in various places with in the Cairn, taking four of them with them. They then leave the Cairn and make their way to where Alastor said they would find the farmstead. They make sure they avoid town and people on the way.

Finding the farmstead and doing a quick look around, they find the grave plots complete with headstones. Five head stones with the names Anders Land: 531-564 CY; Bermissa Land: 534-576 CY; Coldaran Land: 550-576 CY; Gertia Land: 563-576 CY; Alastor Land: 552-. Alastor said he ran away in 565 and died that same year. The problem that the group finds is thus; all the graves have been dug up and the bones are missing. They have discovered a wrinkle in their plan, without the bones of the family; Alastor would not be buried “with” them. That was what he wanted. Now they must find the Land family bones. The question they have is; who would dig up the bones of a bunch of farmers?

Alex scouts around checking for tracks and find that there are some heading back to town and other heading to the farm house. They head to the farm house to look to see if the bones are there. Alex listens at the door and hears some low grunting and other guttural noises from with in the house. The door has already been kicked in. The band of adventurers starts to make their way cautiously into the house. Analyn is watching from a broken window. Around the corner shambles a large bear like creature with feathers and an owl appearance with what looks like some injuries already. Ozzie uses the readied action he had to hit it with his spear and then they fight begins. The Owlbear moves to attack Ozzie striking him very heavily almost taking him down, and in the process grabs him and pulls Ozzie in. Ozzie drops his spear and strikes at it with a shortsword missing. Mason and Wilhelm move to attack it, doing minor damage as Analyn shoots it with an arrow.

The Owlbear then bites Ozzie, knocking him unconscious and leaving him on deaths door. It then tosses Ozzie aside and takes a swipe at Mason, missing him. There are more attacks on the Owlbear, all which it shrugs off with minor damage. Analyn moves into the room and casts a heal spell on Ozzie, healing some damage, but Ozzie is still unconscious. The Owlbear attacks again, doing damage to Mason and then Wilhelm hits it solidly, staggering it. The Owlbear makes one last swing and then falls over dead.

Searching the room, the find a baby Owlbear and some bits and pieces of what was once a human. It looks as though the Owlbear has been feasting on human flesh. There is an intact arm there. Mason inspects the arm and finds a tattoo on it. After some debate as to the origin of the tattoo they finally remember where they had seen it before.

It is the same as the one on the forehead of Kullen, the albino half-orc thug that knocked out Alex on his first night in town. What to do next?

They gained 500 experience points for the night.
Total to date; 1500 experience points each.

Saturday, October 01, 2005

Whispering Cairn, Part One: Face in the Darkness (Session Three)

19th day of Readying, 595 CY (October 1st, 2005 Session)

This morning finds our heroes waking up rested, healed and raring to go. They all gather at the Temple of Heironeous to discuss their plans. From there they head out of town in the direction of the Miner Managers Mansion. Just out of town, Mason once again spots Tirra tailing them. He quickly whispers this to Alex who wants to shot an arrow at her feet. Mason decides on a less violent route and stops and calls out to her. To this he hears some grumbling from behind the shrub she is trying to hide behind. He continues to call out to her until she gets up and heads back into town. They watch until she is out of sight and then continue on their way. Keeping a close eye out for her, and not seeing her again, they make their way to the Mine Managers Mansion.

The mansion is quickly scouted out and finding everything the way they left it, they dig up the six lanterns and continue onto the Cairn. Arriving at the cairn, they search for tracks and find none but their own. They slowly descend into the cairn, making their way down to the lantern room. Much to their surprise they find six of the seven lanterns already hanging there. The only missing is the red one. They debate this for a while but can not figure out how this happened. Deanr suggest they open a lantern shop and “harvest” lantern from here to sell. It is pointed out to him that they would only have a stock of six different lanterns so it would not be a very good idea. Besides said Mason, “We don’t know if they will we appear everyday”.

Seeing how they now have twelve lanterns they devise a plan to try the face in the tunnel again. Taking one of the lanterns, Deanr use prestidigitation to colour the lenses red. Then they hang it where the red lantern should be. They set up their block and tackle again and Ozzie and Analyn are at the entrance to the tunnel. Ozzie once again ties a rope to himself that is spiked to the floor. Analyn makes her way down the tunnel until she gets to the pressure plate. She easily jumps across and checks out the face. Not finding any difference they decide to activate the pressure plate.

They set up a rope system with a bag of rocks to drop on the plate. They then get ready and make the bag drop on the plate. As with the last time, the face trap activates and both Ozzie and Analyn are hypnotized for a few seconds as the winds build. Ozzie finally shakes that off and jumps clear of the tunnel, Analyn likewise does the same, jumping to the chain. They wait out the winds and then make their way back down to the rest of the party. They did note however, that the only colour in the swirling eyes was red. They move on to the original plan.

They quickly setup to make their decent into the hole left by the collapsed chamber under the green lantern. Ozzie is selected to be the one to do the first descent. They knot up the rope and secure it to the top of the hole and he begins to climb down. At the five foot mark they have him drive in a piton and then at every ten foot mark after. Ozzie finally makes it to the bottom. He is followed down by the rest of the fool hardy adventurers until they are all at the bottom.

They find themselves in a twenty by fifteen foot room. They enter through a alcove in the south wall. There is an exit in the north wall heading straight for about ten feet and turns into what looks like a four-way intersection. Ten feet past that intersection is what appears to be another four-way intersection. The hallway continues on into darkness. The room itself has bas-relief carvings in all the walls. They all appear to be same type of men as what was on the sarcophagus upstairs. They all have stern looks upon their faces, arms crossed over their chest, staring with disapproval. The bas-reliefs are all in a poor state of repair, some having arms, heads and other body parts broken off. They also are pitted and scored, almost appearing to be melted in places. On the floor is a large glyph of a stylized arrow similar to the one on the sarcophagus upstairs. It is pointing north down the hallway.

They carefully start making their way towards the first intersection, Analyn and Alex in the lead checking for traps as they go. At the intersection the first check to the left. It goes about fifteen feet and then opens up into a large room. Making their way to the rooms opening the group stops just at the entrance. The room is approximately about thirty-five by thirty feet. The west wall is actually tapered in from the twenty-five foot on both the north and south wall. In that area is a small stage with a red statue of a warrior with a large club raised over its head. In the room are also two rows of slabs, about four feet off the floor. One of the slabs has a corpse of a human in red leather on it. Moving into the room slowly, Alex and Analyn checking for traps, they both suddenly feel as if something was trying to affect them, but shrug it off. Then they spot a medium sized beetle coming out of the southwest corner along the wall.

The beetle appears to be drunk, staggering as it moves along the wall. Alex, fearing that the beetle may set off some sort of trap, quickly runs ten feet into the room and fires an arrow at the beetle, missing badly. The party now finds themselves in combat. As members of the group jump into the combat, they find that some of them feel fatigued upon entering the room. After a few missed shots by the party, the beetle belches forth a vaporous cloud of acid at Alex, which he manages to avoid. A few more missed shots and spear attacks by Ozzie and the beetle once again belches the acidic vapour, this time at Ozzie and Mason, both managing to avoid it. Alex jumps in and with a great stab of his spear, scores a hit in the eye of the beetle, killing it.

During the combat, Analyn had jumped up on one of the stone slabs to gain a height advantage and noticed that she was floating a couple inches above the slab, not actually on it. Further investigation by the worthy adventurers reveals that there is a cushion of wind just above the slab. Further investigation reveals the same with the one the corpse is on. The fatigue that some of the party felt leaves them when they leave the room.

They hook the corpse with a grappling hook and pull it off the slab to the entrance to the room. Searching the corpse they find it has on masterwork leather armour and a silver ring on a finger. The armour has a eight pointed arrow symbol on the chest, and the ring too, has this symbol. Mason, using his vast knowledge of religion, determines that this is not the symbol of Kord. Deanr seems to think it belongs to an organization know as The Seekers. They are rumoured to be a unscrupulous bunch that thinks themselves archaeologists and pseudohistorians. Mason pockets the ring.

Ozzie goes up on the stage and investigates the statue and finds it to be life like, He tries to remove the club from the grip of the statue but discovers it is part of it and not removable. He then tries to break the arm off, but to avail. He also notes it is not part of the floor.

The brave group then heads back to the four-way intersection and turn and head north, deeper into the dungeon. When they reach what appeared to be a second four-way intersection, it turns out to be only a couple alcoves opposite each other. Each alcove has numerous pegs which appeared to have had items of some sort hanging off them. Further searching of the alcoves reveals nothing else of interest.

Ten feet past the alcove is a set of stairs going down. The stair well is full of water. They decide to go back and check the passageway to the east from the four-way intersection. Alex and Analyn once again take the lead and head down the hallway. It is fifteen feet long and opens up into a large room that is similar in shape to the one with the red statue. It has what appears to be stone basin in the east section of the room. It is covered in an orange paste that seems to spill from the basin. The substance seems to be hardening. Thousand of small beetles skitter around the substance and tunnel through the chalky stuff.

Quickly retreating before they are discovered, they join up with the rest of the party at the intersection. There they formulate a plan. They put their plan in action. Analyn and Alex head back down the hallway, moving silently and hiding, soaking the hall with oil, until they reach the rooms entrance. There Alex notices that in the southwest corner is what appears to be a hive. They then change their plans a bit. Ozzie comes down the hallway and with Analyn; they throw oil and a lit torch on the hive and start running back to the intersection. A medium sized beetle comes bursting out of the hive on fire, chasing Ozzie. It also is letting out a high pitched squealing noise that gets the small beetles moving as a swarm following after it.

Analyn and Ozzie get back to the rest of the party, the beetle right on Ozzie’s tail. The party the makes their attacks on it, scoring very little damage. It in turns bites at Ozzie and spews forth its acid vapour damaging Ozzie. The swarm moves into the hallway and Alex sets to oil on fire. The swarm moves right up to Wilhelm. Wilhelm swings a torch wildly at the swarm missing any beetles and they move on to him, covering him, biting and dripping acid on to him. The rest of the party kills the beetle by this time. Wilhelm takes his torch and burns the rest of the beetles off him.

The group then goes into the room and searches it. They find three lumps in the orange paste that resembles human bodies. They did those out and find three skeletal remains of some more of Deanr’s Seekers. On one they find three potion bottles and on another a pearl. In the corner where the hive was, they sift through the charred remains finding an amputated hand with a ring on a finger. The ring is inscribed with small feather around as decorations. The three potion bottles have no labels.

At this point they decide they are to beat up and out of spells to continue on with the exploration of the Cairn. They climb back up to the Lantern room and make camp for the rest of the day and night. They put a tarp over the hole and weigh it down with rocks. They also put a few metal items on the tarp so that if anything tries to mess with the tarp it will jingle and warn them.

In the morning they cast a detect magic and discover that the ring, pearl and three potions are magical. They then experiment with the ring, Ozzie jumping from a ten foot height, finds after five feet he floats to the ground. Mason tastes the potions and finds that they all give him the feeling he is being healed. They decided the ring is a ring of feather fall and that the potions are all cure light wounds potions.

Next Mason casts a cure light wounds on Wilhelm and then tries to use the pearl as a focus to recall the spell. He is able to do just that. They discover they have a pearl of power.

At this point they make the necessary sacrifices to their various gods, to which the gods increase their power. They are all now second level.

They all gained 400 experience points for the night. Total to date; 1000 experience points.